Freak Fortress 2 Version History

GitHub Commits GitHub Code
  1. More uber fixes (naydef)
  2. Slight changes to freak_fortress_2.sp to fix several warnings (naydef)
  3. Fixed errors when a Monoculus is active (naydef)
  4. Made sure the HP bar reappears when all Monoculuses are dead (naydef)
  5. Added a warning when attribute limit is reached (naydef)
  6. "class" key now can accept human readable names of tf2 classes (naydef from Unofficial Freak Fortress)
  7. "class" is renamed into "player_class" to ensure a possible SM update doesn't break the code (naydef)
  8. Changes to shield code (naydef))
  9. Replaced internal FF2 changelog with HTML one, shown via MOTD (naydef)
  10. FF2 menus now use menu objects (naydef)
  11. Fixes to demoman shield code (naydef))
  12. Improved HTML changelog page (Nolo001)
  13. Added support for round overtime (Lucario Batfoxkid)
  14. characters.cfg's format is changed, however backward compatibility is kept (Naydef)
  15. The version page's window is now bigger (Naydef)
  16. Added boss health bar colorization when one of the following happens: The boss is backstabbled, market gardened, telefragged or is damaged in a death pit (Lucario Batfoxkid)
  17. Added ff2_reloadconfigs and ff2_reloadcharset (Lucario Batfoxkid)
  18. All player viewable text is now translatable (Naydef)
  19. Added ff2_medieval_scale cvar which controls the health scaling when medieval mode is active
  1. Added !ff2companion duo toggle menu (Lucario Batfoxkid)
  2. Fixed disabled FF2 pickups (Lucario Batfoxkid)
  3. [Dev] Added RTD2 includes (Lucario Batfoxkid)
  4. Added ability to specify minimun required version of Freak Fortress for a boss to work (naydef)
  5. Changed max bosses per character set to 128 (naydef)
  6. [Dev] Removed unneeded code (naydef)
  7. Fixed certain models having incorrect skins when the player has a voodo-cursed soul equipped (naydef)
  8. Ragedamage can now be specified with a formula (naydef from Unofficial Freak Fortress)
  9. [Dev] Converted all source code files and includes to SourceMod 1.7+ syntax (Lucario Batfoxkid)
  10. Fixed slowmotion ability not working as intended on Windows servers (naydef)
  11. [Dev] Renamed Debug to FF2Dbg (naydef, Lucario Batfoxkid)
  12. Added "triple", catch_replace boss settings to toggle damage tripling(default 1) and replace certain voicelines, respectively (Lucario Batfoxkid)
  13. Added infinite and disabled rage options, "ragedamage" being 0 or 1 enables infinite rage, -1 disables RAGE hud (Lucario Batfoxkid)
  14. [Dev] Added FF2_GetForkVersion native (Lucario Batfoxkid)
  15. [Dev] Improved subplugins code (naydef)
  16. [Dev] FF2_SpawnWeapon is now a stock (naydef)
  17. [Dev] Added support for named arguments in boss configs (naydef)
  18. [Dev] Slightly changed slot system: "arg0" -> "slot", arg0 kept for backwards compatibility (naydef)
  19. Ablity limit per boss is now 32 (naydef)
  20. Updates to sound code, (almost) all voicelines can now be catched (naydef)
  21. [Dev] Added FF2_NamedArgumentsUsed (naydef)
  22. [Dev] More slots for subplugins: 4 - on kill, 5 - on boss killed, 6 - boss backstabbed, 7 - boss market'ed (naydef)
  23. Fixed some cvars changing when matrix attack is used (naydef)
  24. Fixed Medigun giving crits and uber, ignoring attributes (naydef)
  25. Added cvar to disable FF2 attribute management when TF2x10 is active (naydef)
  26. [Dev] Updates to include files (naydef)
  27. Attempted to fix uberchain exploit (naydef)
  28. [Dev] Added GetArgI, GetArgF and GetArgS functions for easy and compatible retrieval of ability arguments (Lucario Batfoxkid from Unofficial Freak Fortress)
  29. Updates to include files (naydef)
  30. Attempted to fix uberchain exploit (naydef)
  31. Updates to easter_abilities (naydef)
  32. [Dev] Subplugins now support named arguments (naydef)
  33. Added "crits" and "knockback" for bosses (naydef from Unofficial Freak Fortress)
  1. Fixed minions occasionally spawning on the wrong team (Wliu from various)
  2. Fixed ff2_start_music at the start of the round causing music to overlap (naydef)
  3. Fixed new clients not hearing music in certain circumstances (naydef)
  1. Fixed insta-backstab issues (Wliu from tom0034)
  2. Fixed team-changing exploit (Wliu from Edge_)
  3. [Server] Fixed an error message logging the wrong values (Wliu)
  1. Actually fixed BGMs not looping (Wliu from WakaFlocka, again)
  2. Fixed new clients not respecting the current music state (Wliu from shadow93)
  1. Fixed BGMs not looping (Wliu from WakaFlocka)
  1. Fixed multiple BGM issues in 1.10.9 (Wliu, shadow93, Nopied, WakaFlocka, and others)
  2. Automatically start BGMs for new clients (Wliu)
  3. Fixed the top damage dealt sometimes displaying as 0 damage (naydef)
  4. Added back Shortstop reload penalty to reflect its buff in the Meet Your Match update (Wliu)
  5. [Server] Fixed an invalid client error in ff2_1st_set_abilities.sp (Wliu)
  6. [Server] Fixed a GetEntProp error (Wliu from Hemen353)
  1. Fixed a critical exploit related to sv_cheats (naydef)
  2. Updated weapons for the Tough Break update (Wliu)
  3. Partially synced with VSH (all changes listed courtesy of VSH contributors and shadow93)
  4. VSH: Don't play end-of-round announcer sounds/li>
  5. VSH: Increase boss damage to 210% (up from 200%)
  6. VSH: Give scout bosses +3 capture rate instead of +4
  7. VSH: Don't actually call for medic when activating rage
  8. VSH: Override attributes for all mediguns and syringe guns
  9. Fixed Ambassador, Diamondback, Phlogistinator, and the Manmelter not dealing the correct damage (Dalix)
  10. Adjusted medgiun and Dead Ringer mechanics to provide a more native experience (Wliu)
  11. Prevent `autoteam` spam and possible crashes (naydef)
  12. Fixed boss's health not appearing correctly before round start (Wliu)
  13. Fixed ff2_alive...again (Wliu from Dalix)
  14. Fixed BossInfoTimer (that thing no one knows about because it never worked) (Wliu)
  15. Reset clone status properly (Wliu)
  16. Don't allow sound_kill_* and sound_hit to overlap each other (Wliu from WakaFlocka)
  17. Prevent sound_lastman sounds from overlapping with regular kill sounds (Wliu from WakaFlocka)
  18. Updated Russian translation (silenser)
  19. [Server] Make sure the entity is valid before creating a healthbar (shadow93)
  20. [Server] Fixed invalid client errors originating from ff2_1st_set_abilities.sp (Wliu)
  21. [Server] Added ff2_start_music command for symmetry (Wliu from WakaFlocka)
  22. [Dev] Actually make FF2_OnMusic work (Wliu from shadow93)
  23. [Dev] Rewrote BGM code (Wliu)
  24. [Dev] Fixed ability sounds playing even if the ability was canceled in FF2_PreAbility (Wliu from xNanoChip)
  1. Fixed the Powerjack and Kunai killing the boss in one hit (naydef)
  1. Fixed companions always having default rage damage and lives, even if specified otherwise (Wliu from Shadow)
  2. Fixed bosses instantly losing if a boss disconnected while there were still other bosses alive (Shadow from Spyper)
  3. Fixed minions receiving benefits intended only for normal players (Wliu)
  4. Removed Shortstop reload penalty (Starblaster64)
  5. Whitelisted the Shooting Star (Wliu)
  6. Fixed large amounts of lives being cut off when being displayed (Wliu)
  7. More living spectator fixes (naydef, Shadow)
  8. Fixed health bar not updating when goomba-ing the boss (Wliu from Akuba)
  9. [Server] Added arg12 to rage_cloneattack to determine whether or not clones die after their boss dies (Wliu)
  10. [Server] Fixed 'UTIL_SetModel not precached' crashes when using 'model_projectile_replace' (Wliu from Shadow)
  11. [Server] 'ff2_crits' now defaults to 0 instead of 1 (Wliu from Spyper)
  12. [Server] Fixed divide by 0 errors (Wliu)
  13. [Dev] Fixed FF2_OnAlivePlayersChanged not returning the number of minions (Wliu)
  14. [Dev] Fixed PDAs and sappers not being usable when given to bosses (Shadow)
  1. Updated the default health formula to match VSH's (Wliu)
  2. Updated for compatability with the Gunmettle update (Wliu, Shadow, Starblaster64, Chdata, sarysa, and others)
  3. Fixed boss weapon animations sometimes not working (Chdata)
  4. Disconnecting bosses now get replaced by the person with the second-highest queue points (Shadow)
  5. Fixed bosses rarely becoming 'living spectators' during the first round (Shadow/Wliu)
  6. Fixed large amounts of damage insta-killing multi-life bosses (Wliu from Shadow)
  7. Fixed death effects triggering when FF2 wasn't active (Shadow)
  8. Fixed 'sound_fail' playing even when the boss won (Shadow)
  9. Fixed charset voting again (Wliu from Shadow))
  10. Fixed bravejump sounds not playing (Wliu from Maximilian_)
  11. Fixed end-of-round text occasionally showing random symbols and file paths (Wliu)
  12. Updated Russian translations (Maximilian_)
  13. [Server] Fixed 'UTIL_SetModel not precached' crashes-see #18 for the underlying fix (Shadow/Wliu)
  14. [Server] Fixed Array Index Out of Bounds errors when there are more than 32 chances (Wliu from Maximilian_)
  15. [Server] Fixed invalid client errors in easter_abilities.sp (Wliu)
  16. [Server] Missing boss files are now logged (Shadow)
  17. [Dev] Added FF2_StartMusic that was missing from the include file (Wliu from Shadow)
  18. [Dev] FF2_GetBossIndex now makes sure the client index passed is valid (Wliu)
  19. [Dev] Rewrote the health formula parser and fixed a few bugs along the way (WildCard65/Wliu)
  20. [Dev] Prioritized exact matches in OnSpecialSelected and added a 'preset' bool (Wliu from Shadow)
  21. [Dev] Removed deprecated FCVAR_PLUGIN cvar flags (Wliu)
  1. Fixed slow-mo being extremely buggy (Wliu from various)
  2. Fixed the Festive SMG not getting crits (Wliu from Dalix)
  3. Fixed teleport sounds not being played (Wliu from Dalix)
  4. !ff2_stop_music can now target specific clients (Wliu)
  5. [Server] Fixed multiple sounds not working after TF2 changed the default sound extension type (Wliu)
  6. [Dev] Fixed rage damage not resetting after using FF2_SetBossRageDamage (Wliu from WildCard65)
  1. Fixed players getting overheal after winning as a boss (Wliu/FlaminSarge)
  2. Rebalanced the Baby Face's Blaster (Shadow)
  3. Fixed the Baby Face's Blaster being unusable when FF2 was disabled (Wliu from Curtgust)
  4. Fixed the Darwin's Danger Shield getting replaced by the SMG (Wliu)
  5. Added the Tide Turner and new festive weapons to the weapon whitelist (Wliu)
  6. Fixed Market Gardener backstabs (Wliu)
  7. Improved class switching after you finish the round as a boss (Wliu)
  8. Fixed the !ff2 command again (Wliu)
  9. Fixed bosses not ducking when teleporting (CapnDev)
  10. Prevented dead companion bosses from becoming clones (Wliu)
  11. [Server] Fixed 'ff2_alive' never being shown (Wliu from various)
  12. [Server] Fixed invalid healthbar errors (Wliu from ClassicGuzzi)
  13. [Server] Fixed OnTakeDamage errors from spell Monoculuses (Wliu from ClassicGuzzi)
  14. [Server] Added 'ff2_arena_rounds' and deprecated 'ff2_first_round' (Wliu from Spyper)
  15. [Server] Added 'ff2_base_jumper_stun' to disable the parachute on stun (Wliu from Shadow)
  16. [Server] Prevented FF2 from loading if it gets loaded in the /plugins/freaks/ directory (Wliu)
  17. [Dev] Fixed 'sound_fail' (Wliu from M76030)
  18. [Dev] Allowed companions to emit 'sound_nextlife' if they have it (Wliu from M76030)
  19. [Dev] Added 'sound_last_life' (Wliu from WildCard65)
  20. [Dev] Added FF2_OnAlivePlayersChanged and deprecated FF2_Get{Alive|Boss}Players (Wliu from Shadow)
  21. [Dev] Fixed AIOOB errors in FF2_GetBossUserId (Wliu)
  22. [Dev] Improved FF2_OnSpecialSelected so that only part of a boss name is needed (Wliu)
  23. [Dev] Added FF2_{Get|Set}BossRageDamage (Wliu from WildCard65)
  1. Fixed bosses appearing to be overhealed (War3Evo/Wliu)
  2. Rebalanced many weapons based on misc. feedback (Wliu/various)
  3. Fixed not being able to use strange syringe guns or mediguns (Chris from Spyper)
  4. Fixed the Bread Bite being replaced by the GRU (Wliu from Spyper)
  5. Fixed Mantreads not giving extra rocket jump height (Chdata)
  6. Prevented bosses from picking up ammo/health by default (friagram)
  7. Fixed a bug with respawning bosses (Wliu from Spyper)
  8. Fixed an issue with displaying boss health in chat (Wliu)
  9. Fixed an edge case where player crits would not be applied (Wliu from Spyper)
  10. Fixed not being able to suicide as boss after round end (Wliu)
  11. Updated Russian translations (wasder) and added German translations (CooliMC)
  12. Fixed Dead Ringer deaths being too obvious (Wliu from AliceTaylor12)
  13. Fixed many bosses not voicing their catch phrases (Wliu)
  14. Updated Gentlespy, Easter Bunny, Demopan, and CBS (Wliu, configs need to be updated)
  15. [Server] Added new cvar 'ff2_countdown_result' (Wliu from Shadow)
  16. [Server] Added new cvar 'ff2_caber_detonations' (Wliu)
  17. [Server] Fixed a bug related to 'cvar_countdown_players' and the countdown timer (Wliu from Spyper)
  18. [Server] Fixed 'nextmap_charset' VFormat errors (Wliu from BBG_Theory)
  19. [Server] Fixed errors when Monoculus was attacking (Wliu from ClassicGuzzi)
  20. [Dev] Added 'sound_first_blood' (Wliu from Mr-Bro)
  21. [Dev] Added 'pickups' to set what the boss can pick up (Wliu)
  22. [Dev] Added FF2FLAG_ALLOW_{HEALTH|AMMO}_PICKUPS (Powerlord)
  23. [Dev] Added FF2_GetFF2Version (Wliu)
  24. [Dev] Added FF2_ShowSync{Hud}Text wrappers (Wliu)
  25. [Dev] Added FF2_SetAmmo and fixed setting clip (Wliu/friagram for fixing clip)
  26. [Dev] Fixed weapons not being hidden when asked to (friagram)
  27. [Dev] Fixed not being able to set constant health values for bosses (Wliu from braak0405)
  1. Fixed a critical bug that rendered most bosses as errors without sound (Wliu; thanks to slavko17 for reporting)
  2. Reverted escape sequences change, which is what caused this bug
  1. Fixed a rare bug where rage could go over 100% (Wliu)
  2. Updated to use Sourcemod 1.6.1 (Powerlord)
  3. Fixed goomba stomp ignoring demoshields (Wliu)
  4. Disabled boss from spectating (Wliu)"
  5. Fixed some possible overlapping HUD text (Wliu)
  6. Fixed ff2_charset displaying incorrect colors (Wliu)"
  7. Boss info text now also displays in the chat area (Wliu)"
  8. --Partially synced with VSH 1.49 (all VSH changes listed courtesy of Chdata)--

  9. VSH: Do not show HUD text if the scoreboard is open"
  10. VSH: Added market gardener 'backstab'"
  11. VSH: Removed Darwin's Danger Shield from the blacklist (Chdata) and gave it a +50 health bonus (Wliu)"
  12. VSH: Rebalanced Phlogistinator"
  13. VSH: Improved backstab code"
  14. VSH: Added ff2_shield_crits cvar to control whether or not demomen get crits when using shields
  15. VSH: Reserve Shooter now deals crits to bosses in mid-air
  16. [Server] Fixed conditions still being added when FF2 was disabled (Wliu)
  17. [Server] Fixed a rare healthbar error (Wliu)
  18. [Server] Added convar ff2_boss_suicide to control whether or not the boss can suicide after the round starts (Wliu)
  19. [Server] Changed ff2_boss_teleporter's default value to 0 (Wliu)
  20. [Server] Updated translations (Wliu)
  21. [Dev] Added FF2_GetAlivePlayers and FF2_GetBossPlayers (Wliu/AliceTaylor)
  22. [Dev] Fixed a bug in the main include file (Wliu)
  23. [Dev] Enabled escape sequences in configs (Wliu)
  1. Rage is now activated by calling for medic (Wliu)
  2. Balanced Goomba Stomp and RTD (WildCard65)
  3. Fixed BGM not stopping if the boss suicides at the beginning of the round (Wliu)
  4. Fixed Jarate, etc. not disappearing immediately on the boss (Wliu)"
  5. Fixed ability timers not resetting when the round was over (Wliu)"
  6. Fixed bosses losing momentum when raging in the air (Wliu)"
  7. Fixed bosses losing health if their companion left at round start (Wliu)"
  8. Fixed bosses sometimes teleporting to each other if they had a companion (Wliu)"
  9. Optimized the health calculation system (WildCard65)"
  10. Slightly tweaked default boss health formula to be more balanced (Eggman)"
  11. Fixed and optimized the leaderboard (Wliu)"
  12. Fixed medic minions receiving the medigun (Wliu)"
  13. Fixed Ninja Spy slow-mo bugs (Wliu/Powerlord)"
  14. Prevented players from changing to the incorrect team or class (Powerlord/Wliu)
  15. Fixed bosses immediately dying after using the dead ringer (Wliu)
  16. Fixed a rare bug where you could get notified about being the next boss multiple times (Wliu)
  17. Fixed gravity not resetting correctly after a weighdown if using non-standard gravity (Wliu)
  18. [Server] FF2 now properly disables itself when required (Wliu/Powerlord)
  19. [Server] Added ammo, clip, and health arguments to rage_cloneattack (Wliu)
  20. [Server] Changed how BossCrits works...again (Wliu)
  21. [Server] Removed convar ff2_halloween (Wliu)
  22. [Server] Moved convar ff2_oldjump to the main config file (Wliu)
  23. [Server] Added convar ff2_countdown_players to control when the timer should appear (Wliu/BBG_Theory)
  24. [Server] Added convar ff2_updater to control whether automatic updating should be turned on (Wliu)
  25. [Server] Added convar ff2_goomba_jump to control how high players should rebound after goomba stomping the boss (WildCard65)
  26. [Server] Fixed hale_point_enable/disable being registered twice (Wliu)
  27. [Server] Fixed some convars not executing (Wliu)
  28. [Server] Fixed the chances and charset systems (Wliu)
  29. [Dev] Added more natives and one additional forward (Eggman)
  30. [Dev] Added sound_full_rage which plays once the boss is able to rage (Wliu/Eggman)
  31. [Dev] Fixed FF2FLAG_ISBUFFED (Wliu)
  32. [Dev] FF2 now checks for sane values for "lives" and "health_formula" (Wliu)
  33. Big thanks to GIANT_CRAB, WildCard65, and kniL for their devotion to this release!

  1. Fixed a bug in 1.9.2 where the changelog was off by one version (Wliu)
  2. Fixed a bug in 1.9.2 where one dead player would not be cloned in rage_cloneattack (Wliu)
  3. Fixed a bug in 1.9.2 where sentries would be permanently disabled after a rage (Wliu)
  4. [Server] Removed ff2_halloween (Wliu)"
  1. Fixed a bug in 1.9.1 that allowed the same player to be the boss over and over again (Wliu)
  2. Fixed a bug where last player glow was being incorrectly removed on the boss (Wliu)
  3. Fixed a bug where the boss would be assumed dead (Wliu)
  4. Fixed having minions on the boss team interfering with certain rage calculations (Wliu)
  5. Fixed a rare bug where the rage percentage could go above 100% (Wliu)
  6. [Server] Fixed possible special_noanims errors (Wliu)
  7. [Server] Added new arguments to rage_cloneattack-no updates necessary (friagram/Wliu)
  8. [Server] Certain cvars that SMAC detects are now automatically disabled while FF2 is running (Wliu)
    Servers can now safely have smac_cvars enabled
  1. Fixed some minor leaderboard bugs and also improved the leaderboard text (Wliu)
  2. Fixed a minor round end bug (Wliu)
  3. [Server] Fixed improper unloading of subplugins (WildCard65)
  4. [Server] Removed leftover console messages (Wliu)
  5. [Server] Fixed sound not precached warnings (Wliu)
  1. Removed checkFirstHale (Wliu)
  2. [Server] Fixed invalid healthbar entity bug (Wliu)
  3. Changed default medic ubercharge percentage to 40% (Wliu)
  4. Whitelisted festive variants of weapons (Wliu/BBG_Theory)
  5. [Server] Added convars to control last player glow and timer health cutoff (Wliu)
  6. [Dev] Added new natives/stocks: Debug, FF2_SetClientGlow and FF2_GetClientGlow (Wliu)
  7. Fixed a few minor !whatsnew bugs (BBG_Theory)
  8. Fixed Easter Abilities (Wliu)
  9. Minor grammar/spelling improvements (Wliu)
  10. [Server] Minor subplugin load/unload fixes (Wliu)

    Wliu, Chris, Lawd, and Carge of 50DKP have taken over FF2 development

  1. Prevented spy bosses from changing disguises (Powerlord)
  2. Added Saxton Hale stab sounds (Powerlord/AeroAcrobat)
  3. Made sure that the boss doesn't have any invalid weapons/items (Powerlord)
  4. Tried fixing the visible weapon bug (Powerlord)
  5. Whitelisted some more action slot items (Powerlord)
  6. Festive Huntsman has the same attributes as the Huntsman now (Powerlord)
  7. Medigun now overheals 50% more (Powerlord)
  8. Made medigun transparent if the medic's melee was the Gunslinger (Powerlord)
  9. Slight tweaks to the view hp commands (Powerlord)
  10. Whitelisted the Silver/Gold Botkiller Sniper Rifle Mk.II (Powerlord)
  11. Slight tweaks to boss health calculation (Powerlord)
  12. Made sure that spies couldn't quick-backstab the boss (Powerlord)
  13. Made sure the stab animations were correct (Powerlord)
  14. Made sure that healthpacks spawned from the Candy Cane are not respawned once someone uses them (Powerlord)
  15. Healthpacks from the Candy Cane are no longer despawned (Powerlord)
  16. Slight tweaks to removing laughs (Powerlord)
  17. [Dev] Added a clip argument to special_noanims.sp (Powerlord)
  18. [Dev] sound_bgm is now precached automagically (Powerlord)
  19. Seeldier's minions can no longer cap (Wliu)
  20. Fixed sometimes getting stuck when teleporting to a ducking player (Powerlord)
  21. Multiple English translation improvements (Wliu/Powerlord)
  22. Fixed Ninja Spy and other bosses that use the matrix ability getting stuck in walls/ceilings (Chris)
  23. [Dev] Updated item attributes code per the TF2Items update (Powerlord)
  24. Fixed duplicate sound downloads for Saxton Hale (Wliu)
  25. [Server] FF2 now require morecolors, not colors (Powerlord)
  26. [Server] Added a Halloween mode which will enable characters_halloween.cfg (Wliu)
  27. Hopefully fixed multiple round-related issues (Wliu)
  28. [Dev] Started to clean up/format the code (Wliu)
  29. Changed versioning format to x.y.z and month day, year (Wliu)
  30. HAPPY HALLOWEEN!

  1. [Players] Holiday Punch is now replaced by Fists
  2. [Players] Bosses will have any disguises removed on round start
  3. [Players] Bosses can no longer see all players health, as it wasn't working any more
  4. [Server] ff2_addpoints no longer targets SourceTV or replay
  1. [Dev] Fixed issue with sound hook not stopping sound when sound_block_vo was in use
  2. [Dev] If ff2_charset was used, don't run the character set vote
  3. [Dev] If a vote is already running, Character set vote will retry every 5 seconds or until map changes
  1. [Dev] Fixed issue with character sets not working.
  2. [Dev] Improved IsValidClient replay check
  3. [Dev] IsValidClient is now called when loading companion bosses
    This should prevent GetEntProp issues with m_iClass
  1. [Players] Dead Ringers have no cloak defense buff. Normal cloaks do.
  2. [Players] Fixed Sniper Rifle reskin behavior
  3. [Players] Boss has small amount of stun resistance after rage
  4. [Players] Various bugfixes and changes 1.7.0 beta 1
  1. [Players] Reworked the crit code a bit. Should be more reliable.
  2. [Players] Help panel should stop repeatedly popping up on round start.
  3. [Players] Backstab disguising should be smoother/less obvious
  4. [Players] Scaled sniper rifle glow time a bit better
  5. [Players] Fixed Dead Ringer spy death icon
  6. [Players] Removed crits from sniper rifles, now do 2.9x damage.
    Sydney Sleeper does 2.4x damage, 2.9x if boss's rage is >90pct
    Minicrit- less damage, more knockback
  7. [Players] Baby Face's Blaster will fill boost normally, but will hit 100 and drain+minicrits.
  8. [Players] Phlogistinator Pyros are invincible while activating the crit-boost taunt.
  9. [Players] Can't Eureka+destroy dispenser to insta-teleport
  10. [Players] Heatmaker gains Focus on hit (varies by charge)
  11. [Players] Crusader's Crossbow damage has been adjusted to compensate for its speed increase.
  12. [Players] Cozy Camper now gives you an SMG as well, but it has no crits and reduced damage.
  13. [Players] Bosses get short defense buff after rage
  14. [Server] Now attempts to integrate tf2items config
  15. [Server] Changing the game description now requires Steam Tools
  16. [Server] The Boss queue now accepts negative points.
  17. [Server] Bosses can be forced to a specific team using the new ff2_force_team cvar.
  18. [Server] Eureka Effect can now be enabled using the new ff2_enable_eureka cvar
  19. [Server] Bosses models and sounds are now precached the first time they are loaded.
  20. [Dev] Prevent boss rage from being activated if the boss is already taunting or is dead.
  21. [Dev] Cache the result of the newer backstab detection
  22. [Dev] Reworked Medic damage code slightly
  1. [Players] Remove MvM powerup_bottle on Bosses. (RavensBro)
  1. [Players] Fixed vote for charset. (RavensBro)
  1. [Players] Changelog now divided into [Players] and [Dev] sections. (Otokiru)
  2. [Players] Don't bother reading [Dev] changelogs because you'll have no idea what it's stated. (Otokiru)
  3. [Players] Fixed civilian glitch. (Otokiru)
  4. [Players] Fixed hale HP bar. (Valve) lol?
  5. [Dev] Fixed "GetEntProp" reported: Entity XXX (XXX) is invalid on checkFirstHale(). (Otokiru)
  1. [Players] Remove MvM water-bottle on hales. (Otokiru)
  2. [Dev] Fixed "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn) error on checkFirstHale(). (Otokiru)
  3. [Dev] Change how FF2 check for player weapons. Now also checks when spawned in the middle of the round. (Otokiru)
  4. [Dev] Changed some FF2 warning messages color such as "First-Hale Checker" and "Change class exploit". (Otokiru)
  1. Fix first boss having missing health or abilities. (Otokiru)
  2. Health bar now goes away if the boss wins the round. (Powerlord)
  3. Health bar cedes control to Monoculus if he is summoned. (Powerlord)
  4. Health bar instantly updates if enabled or disabled via cvar mid-game. (Powerlord))
  1. Remove weapons if a player tries to switch classes when they become boss to prevent an exploit. (Otokiru)
  2. Reset hale's queue points to prevent the 'retry' exploit. (Otokiru)
  3. Better detection of backstabs. (Powerlord)
  4. Boss now has optional life meter on screen. (Powerlord)
  1. Fixed attributes key for weaponN block. Now 1 space needed for explode string.
  2. Disabled vote for charset when there is only 1 not hidden chatset.
  3. Fixed "Invalid key value handle 0 (error 4)" when when round starts.
  4. Fixed ammo for special_noanims.ff2\rage_new_weapon ability.
  5. Coming soon: weapon balance will be moved into config file.

  1. Added "hidden" key for charsets.
  2. Added "sound_stabbed" key for characters.
  3. Mantread stomp deals 5x damage to Boss.
  4. Minicrits will not play loud sound to all players
  5. For mappers: Add info_target with name 'hale_no_music' to prevent Boss' music.
  6. FF2 renames *.smx from plugins/freaks/ to *.ff2 by itself.
  7. Third Degree hit adds uber to healers.
  8. Fixed hard "ghost_appearation" in default_abilities.ff2.
  9. FF2FLAG_HUDDISABLED flag blocks EVERYTHING of FF2's HUD.
  10. Changed FF2_PreAbility native to fix bug about broken Boss' abilities.
  1. Seeldier's minions have protection (teleport) from pits for first 4 seconds after spawn.
  2. Seeldier's minions correctly dies when owner-Seeldier dies.
  3. Added multiplier for brave jump ability in char.configs (arg3, default is 1.0).
  4. Added config key sound_fail. It calls when Boss fails, but still alive
  5. Fixed potential exploits associated with feign death.
  6. Added ff2_reload_subplugins command to reload FF2's subplugins.
  1. Finally fixed exploit about queue points.
  2. Fixed non-regular bug with 'UTIL_SetModel: not precached'.
  3. Fixed potential bug about reducing of Boss' health by healing.
  4. Fixed Boss' stun when round begins.
  1. Added isNumOfSpecial parameter into FF2_GetSpecialKV and FF2_GetBossSpecial natives
  2. Added FF2_PreAbility forward. Plz use it to prevent FF2_OnAbility only.
  3. Added FF2_DoAbility native.
  4. Fixed exploit about queue points...ow wait, it done in 1.01
  5. ff2_1st_set_abilities.ff2 sets kac_enabled to 0.
  6. FF2FLAG_HUDDISABLED flag disables Boss' HUD too.
  7. Added FF2_GetQueuePoints and FF2_SetQueuePoints natives.
  1. Fixed "classmix" bug associated with Boss' class restoring.
  2. Fixed other little bugs.
  3. Fixed bug about instant kill of Seeldier's minions.
  4. Now you can use name of Boss' file for "companion" Boss' keyvalue.
  5. Fixed exploit when dead Boss can been respawned after his reconnect.
  6. I've missed 2nd item.
  7. Fixed "Random" charpack, there is no vote if only one charpack.
  8. Fixed bug when boss' music have a chance to DON'T play.
  9. Fixed bug associated with ff2_enabled in cfg/sourcemod/FreakFortress2.cfg and disabling of plugin.
  1. Boss' health devided by 3,6 in medieval mode
  2. Restoring player's default class, after his round as Boss
  3. ===UPDATES OF VS SAXTON HALE MODE===

  4. Added !ff2_resetqueuepoints command (also there is admin version)
  5. Medic is credited 100% of damage done during ubercharge
  6. If map changes mid-round, queue points not lost
  7. Dead Ringer will not be able to activate for 2s after backstab
  8. Added ff2_spec_force_boss cvar